Old school RuneScape Improves Group Ironman With Teleportation and a New Storage expansion

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Many a video game has given an ambitious developer the idea to make their own. It's not often that you'll see a derivative work picked up by the creator of the original title.

This, however, was the case for Brendan Malcolm, the one-man team from Australian creator Games By Malcs, whose idle RPG Melvor Idle is published by Jagex who are the developers of RuneScape -- a title which was the primary motive behind his own venture.

Melvor Idle strips away the visuals and 3D environments of RuneScape and similar MMOs and distills it down to a menu-based idle game which lets players manage their skills, inventory , and quests. Combat encounters are fought or winning will earn you XP as well as loot, which can be put into any improvement tree or skill tree players wish to purchase, while repeating activities such as crafting or woodcutting yields rewards of their own.

Malcolm has played RuneScape since childhood, and has also dabbled in many of the leading idle games, such as Clicker Heroes, Cookie Clicker and NGU Idle. While he loved them, he felt the genre had the potential to do something else that was satisfying in a similar way as Jagex's most popular RPG.

"So I decided to create my own, I had no idea it would be launched, let alone becoming famous," he tells GamesIndustry.biz. "I was trying to come up with something completely different from the existing idle game mould and something that had a lot of features and gave players real options in how they wanted to progress instead of just increasing numbers on a constant treadmill.

After playing with an idea while in a closed room I began to combine ideas and techniques from classic MMOs and the well-known idle game formula, creating something that is enjoyable casually, at the go and integrated in with the demands of a busy life."

He goes on to say: "While the numbers and statistics stuff isn't something that all players enjoy the most about MMOs but it's what the hardcore fanbase tend to stick to after exploration is done. Since it's typically central to what the longest term players' focus is, it made sense to include this as the primary element of Melvor's game design with Buy OSRS Gold. In addition, it's very compatible with the design elements that are common to most idle games."

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